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Aether Clash

A 3D one-on-one anime arena fighter built around weapon classes, custom skill pages and elemental reactions.

PrototypeGameGodot 43DFightingOnline
Scarlet, swinging a greatsword, faces Vesper, who leaps through a burst of flame above a grassy floating arena.

A fighting game on floating sky islands, aiming for the look of modern anime action games with the weight of a soulslike and the readability of a platform fighter.

The build system

  • Character × Class × Skill Page: your character is cosmetic, your class decides the weapon kit (Gladiator, Samurai, Juggernaut, Mage, Ranger), and your skill page fills four ability slots and a rune page.
  • Elements and reactions: skills leave statuses and zones that react with each other. A fireball can detonate an opponent’s toxic cloud, and the blast hits everyone nearby.
  • Online play: peer-to-peer matches through Steam lobbies, kept in sync with deterministic lockstep.

Status

A systems prototype: the mechanics are in and playable, while the classes, skills and runes are placeholders being redesigned.